First Release: Android and Web
2026-08-21At some point you have to show the game to someone. That moment was Milestone 8.
metiogames.com
A landing page. Coming soon for now — but this coming soon is not a delay, it's a commitment.
Deployed to Vercel, domain connected, 308 redirect from www to apex. The technical side finished in a day.
But the important thing was this: we now have an address. Somewhere to point when someone asks "what are you building?"
Android Prep
Package name set: Metio Games. Screen orientation locked. ASTC texture compression chosen — the right call for Android performance.
Back button behavior tested. First test build ran.
Building to Android felt complex for the first time. Every setting is a decision: which minimum API, which texture format, which screen sizes.
Localization: 82 Keys
This milestone also committed 82 localization keys to disk. These are the texts in every corner of the game — button labels, error messages, panel headers.
82 keys sounds like a lot. But the localization system was set up correctly from the start — adding to it wasn't hard, it just took time.
What Visibility Means
The game no longer exists only on our machine. There's a website, there's an Android build.
This feeling is different. There's a large distance between playing in the editor and playing on a real device — Milestone 8 is where we crossed it.