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First Release: Android and Web

2026-08-21

At some point you have to show the game to someone. That moment was Milestone 8.

metiogames.com

A landing page. Coming soon for now — but this coming soon is not a delay, it's a commitment.

Deployed to Vercel, domain connected, 308 redirect from www to apex. The technical side finished in a day.

But the important thing was this: we now have an address. Somewhere to point when someone asks "what are you building?"

Android Prep

Package name set: Metio Games. Screen orientation locked. ASTC texture compression chosen — the right call for Android performance.

Back button behavior tested. First test build ran.

Building to Android felt complex for the first time. Every setting is a decision: which minimum API, which texture format, which screen sizes.

Localization: 82 Keys

This milestone also committed 82 localization keys to disk. These are the texts in every corner of the game — button labels, error messages, panel headers.

82 keys sounds like a lot. But the localization system was set up correctly from the start — adding to it wasn't hard, it just took time.

What Visibility Means

The game no longer exists only on our machine. There's a website, there's an Android build.

This feeling is different. There's a large distance between playing in the editor and playing on a real device — Milestone 8 is where we crossed it.

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