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Devlog

Devlog

Behind-the-scenes updates, decisions and small wins we share while building our games.

Welcome to Metio Games

In our first devlog post, we introduce ourselves — who we are, why we're starting this log, and where things currently stand with Deep Fishing and Born of the Veil.

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2026-09-08

UI Refresh

From the HUD to the upgrade screen — everything got a fresh new look. Information clearer, navigation cleaner.

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2026-08-26

The World Came Alive

Clouds drifting, birds flying, bubbles rising, water rippling. The background is no longer a picture — it's a living scene.

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2026-07-15

Meet the Fish

Common, Rare, Legendary. 14 fish sprites generated with GPT, cleaned with flood-fill, and dropped into the sea.

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2026-06-21

Laying the Foundations of the Game

We started without knowing any Unity. A few weeks later we had a working game loop — the run system, scoring mechanics, boat sway and the shield. Here is what Milestone 1 was like from the inside.

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