Welcome to Metio Games
In our first devlog post, we introduce ourselves — who we are, why we're starting this log, and where things currently stand with Deep Fishing and Born of the Veil.
Read more →Behind-the-scenes updates, decisions and small wins we share while building our games.
In our first devlog post, we introduce ourselves — who we are, why we're starting this log, and where things currently stand with Deep Fishing and Born of the Veil.
Read more →From the HUD to the upgrade screen — everything got a fresh new look. Information clearer, navigation cleaner.
Read more →Tropical, Night, and Winter themes have arrived. Your world changes as you level up.
Read more →Rocky walls, corals, seaweed, and new fish animations. The underwater world now looks like a real place.
Read more →Clouds drifting, birds flying, bubbles rising, water rippling. The background is no longer a picture — it's a living scene.
Read more →7 characters, 16 avatar designs, rodless v2 integrations. A month-long process — but worth it.
Read more →metiogames.com is live, Android build is ready. The game exists beyond the editor now.
Read more →From Wooden Raft to Legendary Ship — a 13-tier boat system completed. Each boat tells its own story.
Read more →The fishing rod system built from scratch. 8-tier hook tips, 10-tier rods, 31 sprites — all flood-filled clean.
Read more →Common, Rare, Legendary. 14 fish sprites generated with GPT, cleaned with flood-fill, and dropped into the sea.
Read more →Buy a boat, pick an avatar, earn badges, collect your daily reward. The game's economy came to life.
Read more →Six days: main menu, leaderboard, XP system, and 10 languages. The story of going from prototype to real game.
Read more →We started without knowing any Unity. A few weeks later we had a working game loop — the run system, scoring mechanics, boat sway and the shield. Here is what Milestone 1 was like from the inside.
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