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Devlog

31 Hook Tips, 10 Rods

2026-07-21

If you have a shop, it needs things to sell. This milestone filled the shop's most important section: fishing gear.

Hook Tip System

Built from scratch: 8 tiers, Tier 1 through Tier 8. From Wooden Stick to Legendary Trap.

Each tier means a new sprite, a stat difference, a new aspiration. Tiers 5-8 even feel like a different category — Siwash, Jig Head, Magnetic Tip.

We produced 31 sprites. Wrote prompts for each type in GPT, ran the flood-fill script, imported into Unity.

Rod System

10-tier rods: from Wooden to Legendary. Each tier means going a little deeper, a little better chance.

Optimizing rod and tip together creates a different strategy. Which combination is most efficient? That question lives in the player's head.

Flood-Fill Factory

By this point our flood-fill script had become routine. Generate visual, run script, import to Unity. A little faster every milestone.

Rare Fish Chance

Rod tier affects not just depth but rare fish chance. Better rod — more exotic catches.

This connection gives the system meaning. The shop is no longer just cosmetic change — it directly affects gameplay.

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