Skip to content
Devlog

Welcome to Metio Games

Hello,

With this first post, we wanted to open the doors to Metio Games a little. A quick introduction: we're an independent game studio based in Turkey. Right now we're developing two very different projects at once — a calm, cozy fishing sim built around relaxing moments (Deep Fishing), and a story-driven adventure where your choices shape the outcome (Born of the Veil). The two games couldn't be more different, but they share the same starting point: making games we'd genuinely want to play ourselves.

Why a devlog?

Because there's more behind a game than code and pixels — there are decisions, experiments, and sometimes starting over from scratch. We're opening this log to share a piece of that process with you: how a feature takes shape, what challenges we run into, why we made the choices we did.

About our team

At Metio Games, we have a small, complementary team spanning game development, business development, and creative direction. We stay closely involved in everything we build — real care goes into every decision, every detail.

Where we are right now

Deep Fishing is moving through active development — everything from character designs to boat mechanics is taking shape. Born of the Veil is building out its own story and world — we're working on map designs, choice-and-branch systems, and much more. We're aiming for Steam for both, with mobile platforms planned down the line.

What's next

We won't be updating this log on a fixed schedule — we'll post when there's genuinely something worth sharing: a character wrapping up, a major system going live, or something interesting we've learned along the way.

Thanks for following along. We're here for the rest of the journey too.

— Metio Games

← Back to Devlog

This site only uses the technologies required to run it; it doesn't set any cookies, and your language preference is stored only in the URL structure. Cookie Policy