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Devlog

13 Boats Have Docked

2026-07-22

The rod was done, now it was the boats' turn. But the boat system turned out much more complex than the rod.

13 Tiers

Wooden Raft, Small Rowboat, Fishing Boat... at the top, the Legendary Ship. 13 steps.

Each boat needed a sprite, a size, a stat profile. A small Wooden Raft and a wide Legendary Ship had to look completely different on the water.

The Compositing Process

We generated the boat visuals — but putting them in Unity wasn't a simple import.

Each boat has a different waterline anchor point. The layering between character and boat is critical (who's in front, who's behind?). Sprite sorting, depth values, hull masking.

These aren't things that work on the first try — several boats were adjusted multiple times.

Card UI

The layout for boat cards in the shop also settled in this milestone. Icon size 450x450, level divider, stat display.

Card design determines the shop's quality. Clear at first glance, detailed at second.

Finished in One Day

Milestone 5 ended, and the next day Milestone 6 was done. Yes, one day apart.

The secret to that speed: we had built the system yesterday, today we just filled it. When the architecture is ready, content comes fast.

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